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Rules for the 2018 Trenton Premier Classic

Rules for the 2018 Trenton Premier Classic
Rules and Regulations Let the players learn by playing without being told, keep instructions to a minimum.
Laws of the Game: All games will be played under U.S. Soccer playing rules except as noted below.
Team Eligibility: Maximum player roster size for U8,U9,U10 playing 7v7 is 14 players. Maximum player roster size for U11-U12 playing 9v9 is 16 players. Maximum player roster size for U12-U14 playing 11v11 is 18 players No roster changes will be permitted after a team has checked in. All teams must be currently registered with their state, national, or provincial association.
No specially formed all-star teams will be permitted.
The number of guest players allowed varies: Up to 4 players may be added for those teams playing 11v11. Up to 3 players may be added for those teams playing 9v9. Up to 3 players may be added for those teams playing 7v7.. U12s and U10s playing up are permitted two additional guests.
Duration of the Game: All preliminary round games will be played as 25 minute halves for U8-U10 and 30 minute halves for U11-U14. Championship games will be: 25 minute halves for 7v7 30 minute halves for 9v9 35 minute halves for 11v11
Substitutions: A. After a goal by either team. B. Before any goal kick. C. Before a throw-in in your favor. Opponent may sub if throwing teams does. D. At halftime or before the start of any overtime period. E. In case of injury, both teams may substitute. F. After a caution, the cautioned player may be substituted.
Ejections: Any player or coach ejected from a game will also be ineligible to participate in the team's next game. No substitution will be permitted for an ejected player.
Failure to Show - Forfeits: A team must begin with the minimum number of players. 11v11 - Eight players 9v9 - Six players 7v7 - Five players The referee will start the clock at the scheduled kickoff time. After ten minutes, a forfeit will be declared if a team fails to show. The winning team will be awarded a 1-0 victory. If both teams fail to show, the score will be posted as 0-0.
Protest: Any protest must be presented in writing to the tournament headquarters within one(1) hour of the completion of the game and must be accompanied by a $150 cash bond which will be returned only if the protest is upheld. Referee's judgment will not be the basis for protests.
Uniforms and Equipment: Each Player must wear an official uniform with a number on the back of the shirt. Each number must be different.
In the event of a color conflict, the home team as listed in the program will change. The home team is the first team listed. Shin guards are required and must be covered by a sock. Referee's judgment will be the final decision if an issue arises due to uniform numbers or colors.
Tie Break - Preliminary Round: In the preliminary round, each victory will be worth three(3) points, each tie one(1) point and each loss zero(0) points. In the event of a tie in preliminary round standing, the following procedure will be used to determine the division winner: a. Winner of the game played between the tied teams. This will not be used if more than 2 teams
b. Highest Goal Differential (i.e.. Goals Scored minus Goals Allowed) up to a maximum of 4 per game. c. Fewest goals allowed. d. Most defensive shut-outs e. Coin Flip. (Tournament Director will determine how the coin flip will occur with the tied teams.)
Tie Break - Championship Round: In the event of a tie in the championship game, the winner will be determined as follows: a. Two five (5) minute periods played to completion. b. Penalty kicks
Tie Breakers - Penalty Kicks:
In the event that penalty kicks must be used to determine a winner in the Championship Round, ALL members of the team (except those that have been ejected) are eligible to take a kick. Each team will rank all of their eligible players in the order they are to take kicks. This "kicking order" will be handed to the referee.
The format will be as follows: a. The first team to kick will be determined by referee's coin flip. The referee will decide which goal to use, b. The first five players will take penalty kicks in the order ranked in the kicking order. Teams will alternate kicks. c. If the score remains tied after the set of five(5) kicks, teams will alternate kicks one at a time until a winner is determined. d. Goal Keepers may be changed after any shot.
This tournament operates with a running clock. Referees are instructed to start the clock at the posted game time. Because of daylight issues, there is no padding of time in the schedule. Teams must leave the field immediately and begin their matches promptly. NO time can be added, unless authorized by the tournament director.
tely this is true even for injuries.
In the event, that games are stopped because of thunder or lightning: v If the first half is completed, the game is over. v If the first half is not completed, the tournament director will determine how much time (if any) will remain in the match.
The length of all subsequent matches will be adjusted accordingly.


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